Poison | ||
Negate Poison |
+10 |
Weakens the effects of Deadly Poison and completely prevents lesser Poisons. |
Double Poison |
-10 |
Doubles the damage received from Poison. |
Paralysis | ||
Negate Paralysis |
+10 |
Prevents Paralysis. |
Double Paralysis |
-10 |
Doubles the duration of Paralysis. |
Sleep | ||
Negate Sleep |
+10 |
Prevents Sleep. |
Double Sleep |
-10 |
Doubles the duration of Sleep. |
Stun | ||
Negate Stun |
+15 |
Prevents Stun. |
Halve Stun |
+10 |
Reduces the likelihood of being Stunned by 50%. |
Double Stun |
-10 |
Makes it harder to recover from being Stunned. |
Hearing | ||
HG Earplugs |
+15 |
Negates the effects of all large monsters' roars. |
Earplugs |
+10 |
Negates the effects of some large monsters' roars. |
Wind Res | ||
Windproof (Hi) |
+15 |
Negates Wind Pressure from almost all monsters. |
Windproof (Lo) |
+10 |
Lessens almost all Wind Pressure. |
Tremor Res | ||
Tremor Res |
+10 |
Prevents staggering from tremors created by large monsters. |
Bind Res | ||
Negate Bind |
+10 |
Negates the effects of Bind statuses such as Snowman and bubbles that impede movement. |
Heat Res | ||
Heat Cancel |
+10 |
Negates the damage incurred from heat and lava. |
Heat Surge |
-10 |
Increases the amount of Health lost due to heat. |
Cold Res | ||
Cold Cancel |
+10 |
Negates all cold. |
Cold Surge |
-10 |
Increases the speed at which your maximum Stamina depletes from cold. |
ColdBlooded | ||
Polar Hunter |
+10 |
Powers you up in the cold. If you drink a Cool Drink... |
HotBlooded | ||
Tropic Hunter |
+10 |
Powers you up in the heat. If you drink a Hot Drink... |
Anti-Theft | ||
Anti-Theft |
+10 |
Prevents item theft. |
Def Lock | ||
Iron Skin |
+10 |
Negates the effects of Defense Down. |
Frenzy Res | ||
Antivirus |
+10 |
Makes it harder to become Frenzied and enhances recovery. |
Biology | ||
Bio Master |
+15 |
Increases Dung Bomb efficacy, prevents Stench and Blastblight, and delays Virus onset. |
Bio Researcher |
+10 |
Increases Dung Bomb efficacy, and prevents Stench and Blastblight. |
Bleeding | ||
Negate Bleeding |
+10 |
Prevents Bleeding. |
Double Bleeding |
-10 |
Doubles the damage received from Bleeding. |
Attack | ||
Attack Up (L) |
+20 |
Greatly increases Attack. |
Attack Up (M) |
+15 |
Increases Attack. |
Attack Up (S) |
+10 |
Slightly increases Attack. |
Attack Down (S) |
-10 |
Slightly decreases Attack. |
Attack Down (M) |
-15 |
Decreases Attack. |
Attack Down (L) |
-20 |
Greatly decreases Attack. |
Defense | ||
Defense Up (L) |
+20 |
Greatly increases Defense. |
Defense Up (M) |
+15 |
Increases Defense. |
Defense Up (S) |
+10 |
Slightly increases Defense. |
Defense Down (S) |
-10 |
Slightly decreases Defense. |
Defense Down (M) |
-15 |
Decreases Defense. |
Defense Down (L) |
-20 |
Greatly decreases Defense. |
Health | ||
Health +50 |
+15 |
Increases maximum Health by 50. |
Health +20 |
+10 |
Increases maximum Health by 20. |
Health -10 |
-10 |
Decreases maximum Health by 10. |
Health -30 |
-15 |
Decreases maximum Health by 30. |
Fire Res | ||
Fire Res +20 |
+15 |
Increases Fire Resistance by 20. |
Fire Res +15 |
+10 |
Increases Fire Resistance by 15. |
Fire Res -20 |
-10 |
Decreases Fire Resistance by 20. |
Water Res | ||
Water Res +20 |
+15 |
Increases Water Resistance by 20. |
Water Res +15 |
+10 |
Increases Water Resistance by 15. |
Water Res -20 |
-10 |
Decreases Water Resistance by 20. |
Thunder Res | ||
Thunder Res +20 |
+15 |
Increases Thunder Resistance by 20. |
Thunder Res +15 |
+10 |
Increases Thunder Resistance by 15. |
Thunder Res -20 |
-10 |
Decreases Thunder Resistance by 20. |
Ice Res | ||
Ice Res +20 |
+15 |
Increases Ice Resistance by 20. |
Ice Res +15 |
+10 |
Increases Ice Resistance by 15. |
Ice Res -20 |
-10 |
Decreases Ice Resistance by 20. |
Dragon Res | ||
Dragon Res +20 |
+15 |
Increases Dragon Resistance by 20. |
Dragon Res +15 |
+10 |
Increases Dragon Resistance by 15. |
Dragon Res -20 |
-10 |
Decreases Dragon Resistance by 20. |
Blight Res | ||
Blightproof |
+10 |
Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon). |
Fire Atk | ||
Fire Atk +2 |
+15 |
Greatly increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk +1 |
+10 |
Increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk Down |
-10 |
Decreases the power of Fire attacks and Flaming shots (Flaming S). |
Water Atk | ||
Water Atk +2 |
+15 |
Greatly increases the power of Water attacks and Water shots (Water S). |
Water Atk +1 |
+10 |
Increases the power of Water attacks and Water shots (Water S). |
Water Atk Down |
-10 |
Decreases the power of Water attacks and Water shots (Water S). |
Thunder Atk | ||
Thunder Atk +2 |
+15 |
Greatly increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk +1 |
+10 |
Increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk Down |
-10 |
Decreases the power of Thunder attacks and Thunder shots (Thunder S). |
Ice Atk | ||
Ice Atk +2 |
+15 |
Greatly increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk +1 |
+10 |
Increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk Down |
-10 |
Decreases the power of Ice attacks and Freeze shots (Freeze S). |
Dragon Atk | ||
Dragon Atk +2 |
+15 |
Greatly increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk +1 |
+10 |
Increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk Down |
-10 |
Decreases the power of Dragon attacks and Dragon shots (Dragon S). |
Elemental | ||
Element Atk Up |
+10 |
Increases the power of elemental attacks. |
Element Atk Down |
-10 |
Decreases the power of elemental attacks. |
Status | ||
Status Atk +2 |
+15 |
Increases the potency of abnormal status attacks. |
Status Atk +1 |
+10 |
Slightly increases the potency of abnormal status attacks. |
Status Atk Down |
-10 |
Decreases the potency of abnormal status attacks. |
Sharpener | ||
Speed Sharpening |
+10 |
Speeds up weapon sharpening. |
Slow Sharpening |
-10 |
Slows down weapon sharpening. |
Handicraft | ||
Sharpness +2 |
+15 |
Increases the length of your weapon's Sharpness Gauge. |
Sharpness +1 |
+10 |
Slightly increases the length of your weapon's Sharpness Gauge. |
Sharpness | ||
Razor Sharp |
+10 |
Halves the rate at which your weapon loses Sharpness. |
Blunt Edge |
-10 |
Doubles the rate at which your weapon loses Sharpness. |
Fencing | ||
Mind's Eye |
+10 |
Prevents your attacks from being deflected. |
Blind Eye |
-10 |
Causes your attacks to be deflected more easily. |
Grinder | ||
Heavy Polish |
+10 |
Use a whetstone to polish a weapon and briefly increase its strength. |
Blunt | ||
Bludgeoner |
+10 |
Increases Attack based on how low the Sharpness of your weapon is. |
Crit Draw | ||
Critical Draw |
+10 |
Increases Affinity for all draw attacks by 100%. |
Punish Draw | ||
Punishing Draw |
+10 |
Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack. |
Sheathing | ||
Quick Sheath |
+10 |
Increases weapon-sheathing speed. |
Reload Spd | ||
Reload Speed +3 |
+20 |
Greatly speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +2 |
+15 |
Speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +1 |
+10 |
Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading. |
Reload Speed -1 |
-10 |
Slightly slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -2 |
-15 |
Slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -3 |
-20 |
Greatly slows down Bowgun reloading and Bow-coating loading. |
Recoil | ||
Recoil Down +3 |
+20 |
Greatly reduces Bowgun recoil. |
Recoil Down +2 |
+15 |
Reduces Bowgun recoil. |
Recoil Down +1 |
+10 |
Slightly reduces Bowgun recoil. |
Recoil Down -1 |
-10 |
Slightly increases Bowgun recoil. |
Recoil Down -2 |
-15 |
Increases Bowgun recoil. |
Recoil Down -3 |
-20 |
Greatly increases Bowgun recoil. |
Precision | ||
Steadiness +2 |
+15 |
Greatly decreases Deviation when firing. |
Steadiness +1 |
+10 |
Decreases Deviation when firing. |
Steadiness -1 |
-10 |
Increases Deviation when firing. |
Steadiness -2 |
-15 |
Greatly increases Deviation when firing. |
Normal Up | ||
Normal/Rapid Up |
+10 |
Increases the power of Normal shots (Normal S) and Rapid-type arrows. |
Pierce Up | ||
Pierce/Pierce Up |
+10 |
Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. |
Pellet Up | ||
Pellet/Spread Up |
+10 |
Increases the power of Pellet shots (Pellet S) and Spread-type arrows. |
Heavy Up | ||
Heavy/Heavy Up |
+10 |
Increases the power of Heavy shots (Heavy S) and Heavy arrows. |
Normal S+ | ||
Use Any Normal S |
+10 |
Allows all levels of Normal shots (Normal S) to be loaded. |
Pierce S+ | ||
Use Any Pierce S |
+15 |
Allows all levels of Pierce shots (Pierce S) to be loaded. |
Use Lv1 Pierce S |
+10 |
Allows Lv1 Pierce shots (Pierce S) to be loaded. |
Pellet S+ | ||
Use Any Pellet S |
+15 |
Allows all levels of Pellet shots (Pellet S) to be loaded. |
Use Lv1 Pellet S |
+10 |
Allows Lv1 Pellet shots (Pellet S) to be loaded. |
Crag S+ | ||
Use Any Crag S |
+15 |
Allows all levels of Crag shots (Crag S) to be loaded. |
Use Lv1 Crag S |
+10 |
Allows Lv1 Crag shots (Crag S) to be loaded. |
Clust S+ | ||
Use Any Clust S |
+15 |
Allows all levels of Cluster shots (Clust S) to be loaded. |
Use Lv1 Clust S |
+10 |
Allows Lv1 Cluster shots (Clust S) to be loaded. |
Poison C+ | ||
Use Poison Coat |
+10 |
Allows Poison coatings to be set when equipped with a Bow. |
Para C+ | ||
Use Para Coat |
+10 |
Allows Paralysis coatings to be set when equipped with a Bow. |
Sleep C+ | ||
Use Sleep Coat |
+10 |
Allows Sleep coatings to be set when equipped with a Bow. |
Power C+ | ||
Power Phial (All) |
+15 |
Allows Power coatings of all levels to be set when wielding a Bow. |
Power Phial (Lv1) |
+10 |
Allows Lv1 Power coatings to be set when wielding a Bow. |
Elem C+ | ||
Element Phial (All) |
+15 |
Allows Elemental coatings of all levels to be set when wielding a Bow. |
Element Phial (Lv1) |
+10 |
Allows Elem Coating Lv1 to be set when wielding a Bow. |
C.Range C+ | ||
Use C.Range Coat |
+10 |
Allows Close-range coatings to be set when equipped with a Bow. |
Exhaust C+ | ||
Use Exhaust Coat |
+10 |
Allows Exhaust coatings to be set when equipped with a Bow. |
Blast C+ | ||
Use Blast Coat |
+10 |
Allows Blast coatings to be set when equipped with a Bow. |
Rapid Fire | ||
Bonus Shot |
+10 |
Allows one extra shot to be fired while Rapid Firing. |
Dead Eye | ||
Shot Booster |
+10 |
Prolongs the time window certain ammo and arrows can hit at maximum power. |
Loading | ||
Load Up |
+10 |
Increases Bowgun and Gunlance ammo, Bow charge levels, and Charge Blade energy. |
Haphazard | ||
TrueShot Up |
+10 |
Increases the power of Bowgun Internal Ammo, and the Bow's Arc Shot and Power Shot. |
Ammo Saver | ||
Ammo Saver |
+10 |
Occasionally returns ammo or phials to inventory when firing. |
Expert | ||
Critical Eye +3 |
+20 |
Increases Affinity by 30%. |
Critical Eye +2 |
+15 |
Increases Affinity by 20%. |
Critical Eye +1 |
+10 |
Increases Affinity by 10%. |
Critical Eye -1 |
-10 |
Decreases Affinity by 5%. |
Critical Eye -2 |
-15 |
Decreases Affinity by 10%. |
Critical Eye -3 |
-20 |
Decreases Affinity by 15%. |
Tenderizer | ||
Weakness Exploit |
+10 |
Increases Affinity when striking body parts your attacks are highly effective against. |
Chain Crit | ||
Repeat Offender |
+10 |
Increases Affinity following repeated attacks. |
Crit Status | ||
Status Crit |
+10 |
Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits. |
Crit Element | ||
Elemental Crit |
+10 |
Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. |
Critical Up | ||
Critical Boost |
+10 |
Increases the damage of critical hits. |
FastCharge | ||
Focus |
+10 |
Speeds L.Sword/C.Blade/S.Axe/ D.Blades gauges, and G.Sword/ Hammer/Bow charge attacks. |
Distraction |
-10 |
Slows L.Sword/D.Blades/S.Axe/ C.Blade gauges, and G.Sword/ Hammer/Bow charge attacks. |
Stamina | ||
Marathon Runner |
+10 |
Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Short Sprinter |
-10 |
Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Constitution | ||
Constitution +2 |
+15 |
Greatly slows down Stamina depletion when evading, blocking, etc. |
Constitution +1 |
+10 |
Slows down Stamina depletion when evading, blocking, etc. |
Constitution -1 |
-10 |
Speeds up Stamina depletion when evading, blocking, etc. |
Constitution -2 |
-15 |
Greatly speeds up Stamina depletion when evading, blocking, etc. |
Stam Recov | ||
Stam Recov Up |
+10 |
Increases Stamina recovery speed. |
Stam Recov Down |
-10 |
Decreases Stamina recovery speed. |
Evasion | ||
Evasion +2 |
+15 |
Extends the invulnerability period when evading. |
Evasion +1 |
+10 |
Slightly extends the invulnerability period when evading. |
Evasion Down |
-10 |
Reduces the invulnerability period when evading. |
Evade Dist | ||
Evade Extender |
+10 |
Increases evade distance. |
Bubble | ||
Bubbly Dance |
+10 |
Evading covers you in bubbles, improving your ability to dodge enemy attacks. |
Guard | ||
Guard +2 |
+15 |
Greatly increases the likelihood of standing your ground when blocking an attack. |
Guard +1 |
+10 |
Increases the likelihood of standing your ground when blocking an attack. |
Guard -1 |
-10 |
Decreases the likelihood of standing your ground when blocking an attack. |
Guard Up | ||
Guard Up |
+10 |
Causes previously unblockable attacks to become blockable. |
KO | ||
Knockout King |
+10 |
Makes it easier to stun monsters. |
Stam Drain | ||
Stamina Thief |
+10 |
Increases certain attacks' ability to Exhaust monsters. |
Maestro | ||
Horn Maestro |
+10 |
Decreases the likelihood of Horn/Flute items breaking, and increases the effect time of Hunting Horn melodies. |
Artillery | ||
Artillery Expert |
+15 |
Boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
Artillery Novice |
+10 |
Slightly boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
Destroyer | ||
Partbreaker |
+10 |
Makes it easier to break or sever parts of monsters. |
Bomb Boost | ||
Bombardier |
+10 |
Increases bomb damage, and raises the Combination success rate for all bombs to 100%. |
Gloves Off | ||
Latent Power +2 |
+15 |
Greatly empowers you for a limited time when certain conditions are met. |
Latent Power +1 |
+10 |
Empowers you for a limited time when certain conditions are met. |
Spirit | ||
Challenger +2 |
+15 |
Greatly increases Attack and Affinity when a large monster in the same area becomes angry. |
Challenger +1 |
+10 |
Increases Attack and Affinity when a large monster in the same area becomes angry. |
Unscathed | ||
Peak Performance |
+10 |
Increases Attack when your Health Gauge is full. |
Chance | ||
Trump Card |
+10 |
Increases Hunter Art power during fights with large monsters when the chance arises. |
Potential | ||
Adrenaline +2 |
+15 |
Greatly increases Attack and Defense when Health is below 40% of the maximum amount. |
Adrenaline +1 |
+10 |
Greatly increases Defense when Health is below 40% of the maximum amount. |
Worrywart |
-10 |
Decreases Defense boost and Attack when Health is below 40% of maximum. |
Survivor | ||
Fortify |
+10 |
Increases your Attack and Defense every time you fall in battle. |
Furor | ||
Resentment |
+10 |
Increases Attack when your Health Gauge is in the red. |
Crisis | ||
Resuscitate |
+10 |
Increases Attack when you are suffering from abnormal status. |
Guts | ||
Guts |
+10 |
Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. |
Sense | ||
Sneak |
+10 |
Decreases the likelihood of being targeted by monsters. |
Taunt |
-10 |
Increases the likelihood of being targeted by monsters. |
Team Player | ||
Palico Rally |
+10 |
Increases the Attack and Defense of Palicoes. |
TeamLeader | ||
Palico Cheer |
+10 |
Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly. |
Mounting | ||
Mounting Master |
+10 |
Makes it easier to mount and successfully topple a monster. |
Saddle Sore |
-10 |
Makes it harder to mount and successfully topple a monster. |
Vault | ||
Airborne |
+10 |
Increases the damage caused by Jumping Attacks. |
Insight | ||
Composed |
+10 |
Makes it easier to fill the Arts Gauge. |
Psychic | ||
Autotracker |
+15 |
Large monsters always display on the Map, as if they were marked. |
Detect |
+10 |
Increases the information displayed on the Map when large monsters are marked. |
Perception | ||
Capture Guru |
+10 |
Grants knowledge of when a large monster can be captured. |
Ranger | ||
Outdoorsman |
+10 |
Always shows the Map, even if you don't have one. Easier to fish and BBQ meat. |
Transporter | ||
Pro Transporter |
+10 |
Increases your speed while transporting items and decreases the likelihood of dropping them. |
Protection | ||
Divine Blessing |
+10 |
Sometimes decreases damage taken. |
Demonic Blessing |
-10 |
Sometimes increases damage taken. |
Hero Shield | ||
Hero's Talisman |
+10 |
Negates the damage from minor enemy attacks. |
Rec Level | ||
Recovery Up |
+10 |
Increases the amount recovered when recovering Health. |
Recovery Down |
-10 |
Decreases the amount recovered when recovering Health. |
Rec Speed | ||
Recovery Spd +2 |
+15 |
Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd +1 |
+10 |
Speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -1 |
-10 |
Slows recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -2 |
-15 |
Greatly slows recovery from temporary damage (the red portion of the Health Gauge). |
Lasting Pwr | ||
Item Use Up |
+10 |
Increases the effect time of certain items. |
Item Use Down |
-10 |
Decreases the effect time of certain items. |
Wide-Range | ||
Wide-Range +2 |
+15 |
Transfers the effects of certain items to companions in the same area. |
Wide-Range +1 |
+10 |
Transfers a portion of the effects of certain items to companions in the same area. |
Hunger | ||
Negate Hunger |
+15 |
Negates maximum Stamina depletion over time. |
Halve Hunger |
+10 |
Halves the speed of maximum Stamina depletion over time. |
Raise Hunger |
-10 |
Speeds maximum Stamina depletion over time. |
Double Hunger |
-15 |
Greatly speeds up maximum Stamina depletion over time. |
Gluttony | ||
Scavenger |
+15 |
Gives any item you eat or drink the potential to also raise your maximum Stamina. |
Gourmand |
+10 |
Increases the efficacy of meat that raises maximum Stamina. |
Eating | ||
Speed Eating +2 |
+15 |
Increases meat-eating and item-consuming speed. |
Speed Eating +1 |
+10 |
Increases meat-eating speed. |
Slow Eater |
-10 |
Decreases meat-eating speed. |
Light Eater | ||
Rationer |
+10 |
Sometimes allows you to reuse items after you eat and drink them. |
Carnivore | ||
Meat Lover |
+10 |
Raw Meat becomes edible. Rare and Well-done Steaks temporarily grant unlimited Stamina. |
Mycology | ||
Mushromancer |
+10 |
Allows the consumption of mushrooms which grant certain benefits as a result. |
Botany | ||
Herbology |
+10 |
Increases the amount of Health recovered from eating Herbs. |
Combo Rate | ||
Combination +45% |
+15 |
Increases your Combination success rate by 45%. |
Combination +20% |
+10 |
Increases your Combination success rate by 20%. |
Combination -10% |
-10 |
Decreases your Combination success rate by 10%. |
Combination -20% |
-15 |
Decreases your Combination success rate by 20%. |
Combo Plus | ||
Combination Pro |
+10 |
Guarantees maximum results with Combinations that can produce more than one item at a time. |
Speed Setup | ||
Trap Master |
+10 |
Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time. |
Gathering | ||
Gathering +2 |
+15 |
Often raises the number of times items can be gathered at Gathering Points. |
Gathering +1 |
+10 |
Sometimes raises the number of times items can be gathered at Gathering Points. |
Gathering -1 |
-10 |
Sometimes lowers the number of times items can be gathered at Gathering Points. |
Honey | ||
Honey Hunter |
+10 |
Allows you to gather two Honeys or Royal Honeys at once. |
Charmer | ||
Charm Chaser |
+15 |
Allows you to mine two Charms at once... Maybe. |
Charm Collector |
+10 |
Allows you to mine two Charms at once... Maaaybe. |
Whim | ||
Divine Whim |
+15 |
Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Spirit's Whim |
+10 |
Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Spectre's Whim |
-10 |
Increases the likelihood of Pickaxes, Bug Nets, Boomerang, Flutes, and Horns breaking. |
Devil's Whim |
-15 |
Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Fate | ||
Miraculous Luck |
+20 |
Very often increases the number of Reward Items received at the end of a Quest. |
Great Luck |
+15 |
Often increases the number of Reward Items received at the end of a Quest. |
Good Luck |
+10 |
Sometimes increases the number of Reward Items received at the end of a Quest. |
Bad Luck |
-10 |
Sometimes decreases the number of Reward Items received at the end of a Quest. |
Horrible Luck |
-15 |
Often decreases the number of Reward Items received at the end of a Quest. |
Carving | ||
Carving Celebrity |
+15 |
Increases the number of carving chances by one and prevents knockbacks while carving. |
Carving Pro |
+10 |
Prevents knockbacks from attacks while carving. |
Capturer | ||
Capture Master |
+15 |
Often increases the number of Reward Items received for captures. |
Capture Expert |
+10 |
Sometimes increases the number of Reward Items received for captures. |
Bherna | ||
Soul of Bherna |
+10 |
Combines the effects of "Fire Res +15" and "Halve Hunger." |
Kokoto | ||
Soul of Kokoto |
+10 |
Combines the effects of "Spirit's Whim" and "Thunder Res +15." |
Pokke | ||
Soul of Pokke |
+10 |
Combines the effects of "Ice Res +15" and "Gourmand." |
Yukumo | ||
Soul of Yukumo |
+10 |
Combines the effects of "Honey Hunter" and "Water Res +15." |
Redhelm | ||
Redhelm Soul |
+10 |
Combines the effects of "Focus" and "Resentment." |
Snowbaron | ||
Snowbaron Soul |
+10 |
Combines the effects of "Evade Dist" and "Stam Recov Up." |
Stonefist | ||
Stonefist Soul |
+10 |
Combines the effects of "Razor Sharp," "Recoil Down +2," and "Divine Blessing." |
Drilltusk | ||
Drilltusk Soul |
+10 |
Combines the effects of "Adrenaline +2" and "Scavenger." |
Dreadqueen | ||
Dreadqueen Soul |
+10 |
Combines the effects of "Status Atk +2" and "Wide-Range +2." |
C.beard | ||
Crystalbeard Soul |
+10 |
Combines the effects of "Charm Chaser" and "Negate Hunger." |
Silverwind | ||
Silverwind Soul |
+10 |
Combines the effects of "Evasion +2" and "Critical Eye +3." |
Deadeye | ||
Deadeye Soul |
+10 |
Combines the effects of "Negate Stun" and "Challenger +2." |
Dreadking | ||
Dreadking Soul |
+10 |
Combines the effects of "Attack Up (L)" and "Windproof (Hi)." |
Thunderlord | ||
Thunderlord Soul |
+10 |
Combines the effects of "Latent Power +2" and "Constitution +2." |
Grimclaw | ||
Grimclaw Soul |
+10 |
Combines the effects of "HG Earplugs" and "Speed Eating +2." |
Hellblade | ||
Hellblade Soul |
+10 |
Combines the effects of "Sharpness +2," "Shot Booster," and "Speed Sharpening." |
D. Fencing | ||
Pro Dirty Fencer |
+10 |
Combines the effects of "Fortify," "Marathon Runner," and "Stamina Thief." |
Torso Up |
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