Skills

Poison
Negate Poison
+10
Weakens the effects of Deadly Poison and completely prevents lesser Poisons.
Double Poison
-10
Doubles the damage received from Poison.
Paralysis
Negate Paralysis
+10
Prevents Paralysis.
Double Paralysis
-10
Doubles the duration of Paralysis.
Sleep
Negate Sleep
+10
Prevents Sleep.
Double Sleep
-10
Doubles the duration of Sleep.
Stun
Negate Stun
+15
Prevents Stun.
Halve Stun
+10
Reduces the likelihood of being Stunned by 50%.
Double Stun
-10
Makes it harder to recover from being Stunned.
Hearing
HG Earplugs
+15
Negates the effects of all large monsters' roars.
Earplugs
+10
Negates the effects of some large monsters' roars.
Wind Res
Windproof (Hi)
+15
Negates Wind Pressure from almost all monsters.
Windproof (Lo)
+10
Lessens almost all Wind Pressure.
Tremor Res
Tremor Res
+10
Prevents staggering from tremors created by large monsters.
Bind Res
Negate Bind
+10
Negates the effects of Bind statuses such as Snowman and bubbles that impede movement.
Heat Res
Heat Cancel
+10
Negates the damage incurred from heat and lava.
Heat Surge
-10
Increases the amount of Health lost due to heat.
Cold Res
Cold Cancel
+10
Negates all cold.
Cold Surge
-10
Increases the speed at which your maximum Stamina depletes from cold.
ColdBlooded
Polar Hunter
+10
Powers you up in the cold. If you drink a Cool Drink...
HotBlooded
Tropic Hunter
+10
Powers you up in the heat. If you drink a Hot Drink...
Anti-Theft
Anti-Theft
+10
Prevents item theft.
Def Lock
Iron Skin
+10
Negates the effects of Defense Down.
Frenzy Res
Antivirus
+10
Makes it harder to become Frenzied and enhances recovery.
Biology
Bio Master
+15
Increases Dung Bomb efficacy, prevents Stench and Blastblight, and delays Virus onset.
Bio Researcher
+10
Increases Dung Bomb efficacy, and prevents Stench and Blastblight.
Bleeding
Negate Bleeding
+10
Prevents Bleeding.
Double Bleeding
-10
Doubles the damage received from Bleeding.
Attack
Attack Up (L)
+20
Greatly increases Attack.
Attack Up (M)
+15
Increases Attack.
Attack Up (S)
+10
Slightly increases Attack.
Attack Down (S)
-10
Slightly decreases Attack.
Attack Down (M)
-15
Decreases Attack.
Attack Down (L)
-20
Greatly decreases Attack.
Defense
Defense Up (L)
+20
Greatly increases Defense.
Defense Up (M)
+15
Increases Defense.
Defense Up (S)
+10
Slightly increases Defense.
Defense Down (S)
-10
Slightly decreases Defense.
Defense Down (M)
-15
Decreases Defense.
Defense Down (L)
-20
Greatly decreases Defense.
Health
Health +50
+15
Increases maximum Health by 50.
Health +20
+10
Increases maximum Health by 20.
Health -10
-10
Decreases maximum Health by 10.
Health -30
-15
Decreases maximum Health by 30.
Fire Res
Fire Res +20
+15
Increases Fire Resistance by 20.
Fire Res +15
+10
Increases Fire Resistance by 15.
Fire Res -20
-10
Decreases Fire Resistance by 20.
Water Res
Water Res +20
+15
Increases Water Resistance by 20.
Water Res +15
+10
Increases Water Resistance by 15.
Water Res -20
-10
Decreases Water Resistance by 20.
Thunder Res
Thunder Res +20
+15
Increases Thunder Resistance by 20.
Thunder Res +15
+10
Increases Thunder Resistance by 15.
Thunder Res -20
-10
Decreases Thunder Resistance by 20.
Ice Res
Ice Res +20
+15
Increases Ice Resistance by 20.
Ice Res +15
+10
Increases Ice Resistance by 15.
Ice Res -20
-10
Decreases Ice Resistance by 20.
Dragon Res
Dragon Res +20
+15
Increases Dragon Resistance by 20.
Dragon Res +15
+10
Increases Dragon Resistance by 15.
Dragon Res -20
-10
Decreases Dragon Resistance by 20.
Blight Res
Blightproof
+10
Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon).
Fire Atk
Fire Atk +2
+15
Greatly increases the power of Fire attacks and Flaming shots (Flaming S).
Fire Atk +1
+10
Increases the power of Fire attacks and Flaming shots (Flaming S).
Fire Atk Down
-10
Decreases the power of Fire attacks and Flaming shots (Flaming S).
Water Atk
Water Atk +2
+15
Greatly increases the power of Water attacks and Water shots (Water S).
Water Atk +1
+10
Increases the power of Water attacks and Water shots (Water S).
Water Atk Down
-10
Decreases the power of Water attacks and Water shots (Water S).
Thunder Atk
Thunder Atk +2
+15
Greatly increases the power of Thunder attacks and Thunder shots (Thunder S).
Thunder Atk +1
+10
Increases the power of Thunder attacks and Thunder shots (Thunder S).
Thunder Atk Down
-10
Decreases the power of Thunder attacks and Thunder shots (Thunder S).
Ice Atk
Ice Atk +2
+15
Greatly increases the power of Ice attacks and Freeze shots (Freeze S).
Ice Atk +1
+10
Increases the power of Ice attacks and Freeze shots (Freeze S).
Ice Atk Down
-10
Decreases the power of Ice attacks and Freeze shots (Freeze S).
Dragon Atk
Dragon Atk +2
+15
Greatly increases the power of Dragon attacks and Dragon shots (Dragon S).
Dragon Atk +1
+10
Increases the power of Dragon attacks and Dragon shots (Dragon S).
Dragon Atk Down
-10
Decreases the power of Dragon attacks and Dragon shots (Dragon S).
Elemental
Element Atk Up
+10
Increases the power of elemental attacks.
Element Atk Down
-10
Decreases the power of elemental attacks.
Status
Status Atk +2
+15
Increases the potency of abnormal status attacks.
Status Atk +1
+10
Slightly increases the potency of abnormal status attacks.
Status Atk Down
-10
Decreases the potency of abnormal status attacks.
Sharpener
Speed Sharpening
+10
Speeds up weapon sharpening.
Slow Sharpening
-10
Slows down weapon sharpening.
Handicraft
Sharpness +2
+15
Increases the length of your weapon's Sharpness Gauge.
Sharpness +1
+10
Slightly increases the length of your weapon's Sharpness Gauge.
Sharpness
Razor Sharp
+10
Halves the rate at which your weapon loses Sharpness.
Blunt Edge
-10
Doubles the rate at which your weapon loses Sharpness.
Fencing
Mind's Eye
+10
Prevents your attacks from being deflected.
Blind Eye
-10
Causes your attacks to be deflected more easily.
Grinder
Heavy Polish
+10
Use a whetstone to polish a weapon and briefly increase its strength.
Blunt
Bludgeoner
+10
Increases Attack based on how low the Sharpness of your weapon is.
Crit Draw
Critical Draw
+10
Increases Affinity for all draw attacks by 100%.
Punish Draw
Punishing Draw
+10
Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack.
Sheathing
Quick Sheath
+10
Increases weapon-sheathing speed.
Reload Spd
Reload Speed +3
+20
Greatly speeds up Bowgun reloading, and auto-loads Bow coatings.
Reload Speed +2
+15
Speeds up Bowgun reloading, and auto-loads Bow coatings.
Reload Speed +1
+10
Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading.
Reload Speed -1
-10
Slightly slows down Bowgun reloading and Bow-coating loading.
Reload Speed -2
-15
Slows down Bowgun reloading and Bow-coating loading.
Reload Speed -3
-20
Greatly slows down Bowgun reloading and Bow-coating loading.
Recoil
Recoil Down +3
+20
Greatly reduces Bowgun recoil.
Recoil Down +2
+15
Reduces Bowgun recoil.
Recoil Down +1
+10
Slightly reduces Bowgun recoil.
Recoil Down -1
-10
Slightly increases Bowgun recoil.
Recoil Down -2
-15
Increases Bowgun recoil.
Recoil Down -3
-20
Greatly increases Bowgun recoil.
Precision
Steadiness +2
+15
Greatly decreases Deviation when firing.
Steadiness +1
+10
Decreases Deviation when firing.
Steadiness -1
-10
Increases Deviation when firing.
Steadiness -2
-15
Greatly increases Deviation when firing.
Normal Up
Normal/Rapid Up
+10
Increases the power of Normal shots (Normal S) and Rapid-type arrows.
Pierce Up
Pierce/Pierce Up
+10
Increases the power of Pierce shots (Pierce S) and Pierce-type arrows.
Pellet Up
Pellet/Spread Up
+10
Increases the power of Pellet shots (Pellet S) and Spread-type arrows.
Heavy Up
Heavy/Heavy Up
+10
Increases the power of Heavy shots (Heavy S) and Heavy arrows.
Normal S+
Use Any Normal S
+10
Allows all levels of Normal shots (Normal S) to be loaded.
Pierce S+
Use Any Pierce S
+15
Allows all levels of Pierce shots (Pierce S) to be loaded.
Use Lv1 Pierce S
+10
Allows Lv1 Pierce shots (Pierce S) to be loaded.
Pellet S+
Use Any Pellet S
+15
Allows all levels of Pellet shots (Pellet S) to be loaded.
Use Lv1 Pellet S
+10
Allows Lv1 Pellet shots (Pellet S) to be loaded.
Crag S+
Use Any Crag S
+15
Allows all levels of Crag shots (Crag S) to be loaded.
Use Lv1 Crag S
+10
Allows Lv1 Crag shots (Crag S) to be loaded.
Clust S+
Use Any Clust S
+15
Allows all levels of Cluster shots (Clust S) to be loaded.
Use Lv1 Clust S
+10
Allows Lv1 Cluster shots (Clust S) to be loaded.
Poison C+
Use Poison Coat
+10
Allows Poison coatings to be set when equipped with a Bow.
Para C+
Use Para Coat
+10
Allows Paralysis coatings to be set when equipped with a Bow.
Sleep C+
Use Sleep Coat
+10
Allows Sleep coatings to be set when equipped with a Bow.
Power C+
Power Phial (All)
+15
Allows Power coatings of all levels to be set when wielding a Bow.
Power Phial (Lv1)
+10
Allows Lv1 Power coatings to be set when wielding a Bow.
Elem C+
Element Phial (All)
+15
Allows Elemental coatings of all levels to be set when wielding a Bow.
Element Phial (Lv1)
+10
Allows Elem Coating Lv1 to be set when wielding a Bow.
C.Range C+
Use C.Range Coat
+10
Allows Close-range coatings to be set when equipped with a Bow.
Exhaust C+
Use Exhaust Coat
+10
Allows Exhaust coatings to be set when equipped with a Bow.
Blast C+
Use Blast Coat
+10
Allows Blast coatings to be set when equipped with a Bow.
Rapid Fire
Bonus Shot
+10
Allows one extra shot to be fired while Rapid Firing.
Dead Eye
Shot Booster
+10
Prolongs the time window certain ammo and arrows can hit at maximum power.
Loading
Load Up
+10
Increases Bowgun and Gunlance ammo, Bow charge levels, and Charge Blade energy.
Haphazard
TrueShot Up
+10
Increases the power of Bowgun Internal Ammo, and the Bow's Arc Shot and Power Shot.
Ammo Saver
Ammo Saver
+10
Occasionally returns ammo or phials to inventory when firing.
Expert
Critical Eye +3
+20
Increases Affinity by 30%.
Critical Eye +2
+15
Increases Affinity by 20%.
Critical Eye +1
+10
Increases Affinity by 10%.
Critical Eye -1
-10
Decreases Affinity by 5%.
Critical Eye -2
-15
Decreases Affinity by 10%.
Critical Eye -3
-20
Decreases Affinity by 15%.
Tenderizer
Weakness Exploit
+10
Increases Affinity when striking body parts your attacks are highly effective against.
Chain Crit
Repeat Offender
+10
Increases Affinity following repeated attacks.
Crit Status
Status Crit
+10
Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits.
Crit Element
Elemental Crit
+10
Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits.
Critical Up
Critical Boost
+10
Increases the damage of critical hits.
FastCharge
Focus
+10
Speeds L.Sword/C.Blade/S.Axe/ D.Blades gauges, and G.Sword/ Hammer/Bow charge attacks.
Distraction
-10
Slows L.Sword/D.Blades/S.Axe/ C.Blade gauges, and G.Sword/ Hammer/Bow charge attacks.
Stamina
Marathon Runner
+10
Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing).
Short Sprinter
-10
Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing).
Constitution
Constitution +2
+15
Greatly slows down Stamina depletion when evading, blocking, etc.
Constitution +1
+10
Slows down Stamina depletion when evading, blocking, etc.
Constitution -1
-10
Speeds up Stamina depletion when evading, blocking, etc.
Constitution -2
-15
Greatly speeds up Stamina depletion when evading, blocking, etc.
Stam Recov
Stam Recov Up
+10
Increases Stamina recovery speed.
Stam Recov Down
-10
Decreases Stamina recovery speed.
Evasion
Evasion +2
+15
Extends the invulnerability period when evading.
Evasion +1
+10
Slightly extends the invulnerability period when evading.
Evasion Down
-10
Reduces the invulnerability period when evading.
Evade Dist
Evade Extender
+10
Increases evade distance.
Bubble
Bubbly Dance
+10
Evading covers you in bubbles, improving your ability to dodge enemy attacks.
Guard
Guard +2
+15
Greatly increases the likelihood of standing your ground when blocking an attack.
Guard +1
+10
Increases the likelihood of standing your ground when blocking an attack.
Guard -1
-10
Decreases the likelihood of standing your ground when blocking an attack.
Guard Up
Guard Up
+10
Causes previously unblockable attacks to become blockable.
KO
Knockout King
+10
Makes it easier to stun monsters.
Stam Drain
Stamina Thief
+10
Increases certain attacks' ability to Exhaust monsters.
Maestro
Horn Maestro
+10
Decreases the likelihood of Horn/Flute items breaking, and increases the effect time of Hunting Horn melodies.
Artillery
Artillery Expert
+15
Boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable.
Artillery Novice
+10
Slightly boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable.
Destroyer
Partbreaker
+10
Makes it easier to break or sever parts of monsters.
Bomb Boost
Bombardier
+10
Increases bomb damage, and raises the Combination success rate for all bombs to 100%.
Gloves Off
Latent Power +2
+15
Greatly empowers you for a limited time when certain conditions are met.
Latent Power +1
+10
Empowers you for a limited time when certain conditions are met.
Spirit
Challenger +2
+15
Greatly increases Attack and Affinity when a large monster in the same area becomes angry.
Challenger +1
+10
Increases Attack and Affinity when a large monster in the same area becomes angry.
Unscathed
Peak Performance
+10
Increases Attack when your Health Gauge is full.
Chance
Trump Card
+10
Increases Hunter Art power during fights with large monsters when the chance arises.
Potential
Adrenaline +2
+15
Greatly increases Attack and Defense when Health is below 40% of the maximum amount.
Adrenaline +1
+10
Greatly increases Defense when Health is below 40% of the maximum amount.
Worrywart
-10
Decreases Defense boost and Attack when Health is below 40% of maximum.
Survivor
Fortify
+10
Increases your Attack and Defense every time you fall in battle.
Furor
Resentment
+10
Increases Attack when your Health Gauge is in the red.
Crisis
Resuscitate
+10
Increases Attack when you are suffering from abnormal status.
Guts
Guts
+10
Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains.
Sense
Sneak
+10
Decreases the likelihood of being targeted by monsters.
Taunt
-10
Increases the likelihood of being targeted by monsters.
Team Player
Palico Rally
+10
Increases the Attack and Defense of Palicoes.
TeamLeader
Palico Cheer
+10
Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly.
Mounting
Mounting Master
+10
Makes it easier to mount and successfully topple a monster.
Saddle Sore
-10
Makes it harder to mount and successfully topple a monster.
Vault
Airborne
+10
Increases the damage caused by Jumping Attacks.
Insight
Composed
+10
Makes it easier to fill the Arts Gauge.
Psychic
Autotracker
+15
Large monsters always display on the Map, as if they were marked.
Detect
+10
Increases the information displayed on the Map when large monsters are marked.
Perception
Capture Guru
+10
Grants knowledge of when a large monster can be captured.
Ranger
Outdoorsman
+10
Always shows the Map, even if you don't have one. Easier to fish and BBQ meat.
Transporter
Pro Transporter
+10
Increases your speed while transporting items and decreases the likelihood of dropping them.
Protection
Divine Blessing
+10
Sometimes decreases damage taken.
Demonic Blessing
-10
Sometimes increases damage taken.
Hero Shield
Hero's Talisman
+10
Negates the damage from minor enemy attacks.
Rec Level
Recovery Up
+10
Increases the amount recovered when recovering Health.
Recovery Down
-10
Decreases the amount recovered when recovering Health.
Rec Speed
Recovery Spd +2
+15
Greatly speeds recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd +1
+10
Speeds recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd -1
-10
Slows recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd -2
-15
Greatly slows recovery from temporary damage (the red portion of the Health Gauge).
Lasting Pwr
Item Use Up
+10
Increases the effect time of certain items.
Item Use Down
-10
Decreases the effect time of certain items.
Wide-Range
Wide-Range +2
+15
Transfers the effects of certain items to companions in the same area.
Wide-Range +1
+10
Transfers a portion of the effects of certain items to companions in the same area.
Hunger
Negate Hunger
+15
Negates maximum Stamina depletion over time.
Halve Hunger
+10
Halves the speed of maximum Stamina depletion over time.
Raise Hunger
-10
Speeds maximum Stamina depletion over time.
Double Hunger
-15
Greatly speeds up maximum Stamina depletion over time.
Gluttony
Scavenger
+15
Gives any item you eat or drink the potential to also raise your maximum Stamina.
Gourmand
+10
Increases the efficacy of meat that raises maximum Stamina.
Eating
Speed Eating +2
+15
Increases meat-eating and item-consuming speed.
Speed Eating +1
+10
Increases meat-eating speed.
Slow Eater
-10
Decreases meat-eating speed.
Light Eater
Rationer
+10
Sometimes allows you to reuse items after you eat and drink them.
Carnivore
Meat Lover
+10
Raw Meat becomes edible. Rare and Well-done Steaks temporarily grant unlimited Stamina.
Mycology
Mushromancer
+10
Allows the consumption of mushrooms which grant certain benefits as a result.
Botany
Herbology
+10
Increases the amount of Health recovered from eating Herbs.
Combo Rate
Combination +45%
+15
Increases your Combination success rate by 45%.
Combination +20%
+10
Increases your Combination success rate by 20%.
Combination -10%
-10
Decreases your Combination success rate by 10%.
Combination -20%
-15
Decreases your Combination success rate by 20%.
Combo Plus
Combination Pro
+10
Guarantees maximum results with Combinations that can produce more than one item at a time.
Speed Setup
Trap Master
+10
Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time.
Gathering
Gathering +2
+15
Often raises the number of times items can be gathered at Gathering Points.
Gathering +1
+10
Sometimes raises the number of times items can be gathered at Gathering Points.
Gathering -1
-10
Sometimes lowers the number of times items can be gathered at Gathering Points.
Honey
Honey Hunter
+10
Allows you to gather two Honeys or Royal Honeys at once.
Charmer
Charm Chaser
+15
Allows you to mine two Charms at once... Maybe.
Charm Collector
+10
Allows you to mine two Charms at once... Maaaybe.
Whim
Divine Whim
+15
Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Spirit's Whim
+10
Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Spectre's Whim
-10
Increases the likelihood of Pickaxes, Bug Nets, Boomerang, Flutes, and Horns breaking.
Devil's Whim
-15
Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Fate
Miraculous Luck
+20
Very often increases the number of Reward Items received at the end of a Quest.
Great Luck
+15
Often increases the number of Reward Items received at the end of a Quest.
Good Luck
+10
Sometimes increases the number of Reward Items received at the end of a Quest.
Bad Luck
-10
Sometimes decreases the number of Reward Items received at the end of a Quest.
Horrible Luck
-15
Often decreases the number of Reward Items received at the end of a Quest.
Carving
Carving Celebrity
+15
Increases the number of carving chances by one and prevents knockbacks while carving.
Carving Pro
+10
Prevents knockbacks from attacks while carving.
Capturer
Capture Master
+15
Often increases the number of Reward Items received for captures.
Capture Expert
+10
Sometimes increases the number of Reward Items received for captures.
Bherna
Soul of Bherna
+10
Combines the effects of "Fire Res +15" and "Halve Hunger."
Kokoto
Soul of Kokoto
+10
Combines the effects of "Spirit's Whim" and "Thunder Res +15."
Pokke
Soul of Pokke
+10
Combines the effects of "Ice Res +15" and "Gourmand."
Yukumo
Soul of Yukumo
+10
Combines the effects of "Honey Hunter" and "Water Res +15."
Redhelm
Redhelm Soul
+10
Combines the effects of "Focus" and "Resentment."
Snowbaron
Snowbaron Soul
+10
Combines the effects of "Evade Dist" and "Stam Recov Up."
Stonefist
Stonefist Soul
+10
Combines the effects of "Razor Sharp," "Recoil Down +2," and "Divine Blessing."
Drilltusk
Drilltusk Soul
+10
Combines the effects of "Adrenaline +2" and "Scavenger."
Dreadqueen
Dreadqueen Soul
+10
Combines the effects of "Status Atk +2" and "Wide-Range +2."
C.beard
Crystalbeard Soul
+10
Combines the effects of "Charm Chaser" and "Negate Hunger."
Silverwind
Silverwind Soul
+10
Combines the effects of "Evasion +2" and "Critical Eye +3."
Deadeye
Deadeye Soul
+10
Combines the effects of "Negate Stun" and "Challenger +2."
Dreadking
Dreadking Soul
+10
Combines the effects of "Attack Up (L)" and "Windproof (Hi)."
Thunderlord
Thunderlord Soul
+10
Combines the effects of "Latent Power +2" and "Constitution +2."
Grimclaw
Grimclaw Soul
+10
Combines the effects of "HG Earplugs" and "Speed Eating +2."
Hellblade
Hellblade Soul
+10
Combines the effects of "Sharpness +2," "Shot Booster," and "Speed Sharpening."
D. Fencing
Pro Dirty Fencer
+10
Combines the effects of "Fortify," "Marathon Runner," and "Stamina Thief."
Torso Up


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