| Poison | ||
| Negate Poison |
+10 |
Weakens the effects of Deadly Poison and completely prevents lesser Poisons. |
| Double Poison |
-10 |
Doubles the damage received from Poison. |
| Paralysis | ||
| Negate Paralysis |
+10 |
Prevents Paralysis. |
| Double Paralysis |
-10 |
Doubles the duration of Paralysis. |
| Sleep | ||
| Negate Sleep |
+10 |
Prevents Sleep. |
| Double Sleep |
-10 |
Doubles the duration of Sleep. |
| Stun | ||
| Negate Stun |
+15 |
Prevents Stun. |
| Halve Stun |
+10 |
Reduces the likelihood of being Stunned by 50%. |
| Double Stun |
-10 |
Makes it harder to recover from being Stunned. |
| Hearing | ||
| HG Earplugs |
+15 |
Negates the effects of all large monsters' roars. |
| Earplugs |
+10 |
Negates the effects of some large monsters' roars. |
| Wind Res | ||
| Windproof (Hi) |
+15 |
Negates Wind Pressure from almost all monsters. |
| Windproof (Lo) |
+10 |
Lessens almost all Wind Pressure. |
| Tremor Res | ||
| Tremor Res |
+10 |
Prevents staggering from tremors created by large monsters. |
| Bind Res | ||
| Negate Bind |
+10 |
Negates the effects of Bind statuses such as Snowman and bubbles that impede movement. |
| Heat Res | ||
| Heat Cancel |
+10 |
Negates the damage incurred from heat and lava. |
| Heat Surge |
-10 |
Increases the amount of Health lost due to heat. |
| Cold Res | ||
| Cold Cancel |
+10 |
Negates all cold. |
| Cold Surge |
-10 |
Increases the speed at which your maximum Stamina depletes from cold. |
| ColdBlooded | ||
| Polar Hunter |
+10 |
Powers you up in the cold. If you drink a Cool Drink... |
| HotBlooded | ||
| Tropic Hunter |
+10 |
Powers you up in the heat. If you drink a Hot Drink... |
| Anti-Theft | ||
| Anti-Theft |
+10 |
Prevents item theft. |
| Def Lock | ||
| Iron Skin |
+10 |
Negates the effects of Defense Down. |
| Frenzy Res | ||
| Antivirus |
+10 |
Makes it harder to become Frenzied and enhances recovery. |
| Biology | ||
| Bio Master |
+15 |
Increases Dung Bomb efficacy, prevents Stench and Blastblight, and delays Virus onset. |
| Bio Researcher |
+10 |
Increases Dung Bomb efficacy, and prevents Stench and Blastblight. |
| Bleeding | ||
| Negate Bleeding |
+10 |
Prevents Bleeding. |
| Double Bleeding |
-10 |
Doubles the damage received from Bleeding. |
| Attack | ||
| Attack Up (L) |
+20 |
Greatly increases Attack. |
| Attack Up (M) |
+15 |
Increases Attack. |
| Attack Up (S) |
+10 |
Slightly increases Attack. |
| Attack Down (S) |
-10 |
Slightly decreases Attack. |
| Attack Down (M) |
-15 |
Decreases Attack. |
| Attack Down (L) |
-20 |
Greatly decreases Attack. |
| Defense | ||
| Defense Up (L) |
+20 |
Greatly increases Defense. |
| Defense Up (M) |
+15 |
Increases Defense. |
| Defense Up (S) |
+10 |
Slightly increases Defense. |
| Defense Down (S) |
-10 |
Slightly decreases Defense. |
| Defense Down (M) |
-15 |
Decreases Defense. |
| Defense Down (L) |
-20 |
Greatly decreases Defense. |
| Health | ||
| Health +50 |
+15 |
Increases maximum Health by 50. |
| Health +20 |
+10 |
Increases maximum Health by 20. |
| Health -10 |
-10 |
Decreases maximum Health by 10. |
| Health -30 |
-15 |
Decreases maximum Health by 30. |
| Fire Res | ||
| Fire Res +20 |
+15 |
Increases Fire Resistance by 20. |
| Fire Res +15 |
+10 |
Increases Fire Resistance by 15. |
| Fire Res -20 |
-10 |
Decreases Fire Resistance by 20. |
| Water Res | ||
| Water Res +20 |
+15 |
Increases Water Resistance by 20. |
| Water Res +15 |
+10 |
Increases Water Resistance by 15. |
| Water Res -20 |
-10 |
Decreases Water Resistance by 20. |
| Thunder Res | ||
| Thunder Res +20 |
+15 |
Increases Thunder Resistance by 20. |
| Thunder Res +15 |
+10 |
Increases Thunder Resistance by 15. |
| Thunder Res -20 |
-10 |
Decreases Thunder Resistance by 20. |
| Ice Res | ||
| Ice Res +20 |
+15 |
Increases Ice Resistance by 20. |
| Ice Res +15 |
+10 |
Increases Ice Resistance by 15. |
| Ice Res -20 |
-10 |
Decreases Ice Resistance by 20. |
| Dragon Res | ||
| Dragon Res +20 |
+15 |
Increases Dragon Resistance by 20. |
| Dragon Res +15 |
+10 |
Increases Dragon Resistance by 15. |
| Dragon Res -20 |
-10 |
Decreases Dragon Resistance by 20. |
| Blight Res | ||
| Blightproof |
+10 |
Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon). |
| Fire Atk | ||
| Fire Atk +2 |
+15 |
Greatly increases the power of Fire attacks and Flaming shots (Flaming S). |
| Fire Atk +1 |
+10 |
Increases the power of Fire attacks and Flaming shots (Flaming S). |
| Fire Atk Down |
-10 |
Decreases the power of Fire attacks and Flaming shots (Flaming S). |
| Water Atk | ||
| Water Atk +2 |
+15 |
Greatly increases the power of Water attacks and Water shots (Water S). |
| Water Atk +1 |
+10 |
Increases the power of Water attacks and Water shots (Water S). |
| Water Atk Down |
-10 |
Decreases the power of Water attacks and Water shots (Water S). |
| Thunder Atk | ||
| Thunder Atk +2 |
+15 |
Greatly increases the power of Thunder attacks and Thunder shots (Thunder S). |
| Thunder Atk +1 |
+10 |
Increases the power of Thunder attacks and Thunder shots (Thunder S). |
| Thunder Atk Down |
-10 |
Decreases the power of Thunder attacks and Thunder shots (Thunder S). |
| Ice Atk | ||
| Ice Atk +2 |
+15 |
Greatly increases the power of Ice attacks and Freeze shots (Freeze S). |
| Ice Atk +1 |
+10 |
Increases the power of Ice attacks and Freeze shots (Freeze S). |
| Ice Atk Down |
-10 |
Decreases the power of Ice attacks and Freeze shots (Freeze S). |
| Dragon Atk | ||
| Dragon Atk +2 |
+15 |
Greatly increases the power of Dragon attacks and Dragon shots (Dragon S). |
| Dragon Atk +1 |
+10 |
Increases the power of Dragon attacks and Dragon shots (Dragon S). |
| Dragon Atk Down |
-10 |
Decreases the power of Dragon attacks and Dragon shots (Dragon S). |
| Elemental | ||
| Element Atk Up |
+10 |
Increases the power of elemental attacks. |
| Element Atk Down |
-10 |
Decreases the power of elemental attacks. |
| Status | ||
| Status Atk +2 |
+15 |
Increases the potency of abnormal status attacks. |
| Status Atk +1 |
+10 |
Slightly increases the potency of abnormal status attacks. |
| Status Atk Down |
-10 |
Decreases the potency of abnormal status attacks. |
| Sharpener | ||
| Speed Sharpening |
+10 |
Speeds up weapon sharpening. |
| Slow Sharpening |
-10 |
Slows down weapon sharpening. |
| Handicraft | ||
| Sharpness +2 |
+15 |
Increases the length of your weapon's Sharpness Gauge. |
| Sharpness +1 |
+10 |
Slightly increases the length of your weapon's Sharpness Gauge. |
| Sharpness | ||
| Razor Sharp |
+10 |
Halves the rate at which your weapon loses Sharpness. |
| Blunt Edge |
-10 |
Doubles the rate at which your weapon loses Sharpness. |
| Fencing | ||
| Mind's Eye |
+10 |
Prevents your attacks from being deflected. |
| Blind Eye |
-10 |
Causes your attacks to be deflected more easily. |
| Grinder | ||
| Heavy Polish |
+10 |
Use a whetstone to polish a weapon and briefly increase its strength. |
| Blunt | ||
| Bludgeoner |
+10 |
Increases Attack based on how low the Sharpness of your weapon is. |
| Crit Draw | ||
| Critical Draw |
+10 |
Increases Affinity for all draw attacks by 100%. |
| Punish Draw | ||
| Punishing Draw |
+10 |
Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack. |
| Sheathing | ||
| Quick Sheath |
+10 |
Increases weapon-sheathing speed. |
| Reload Spd | ||
| Reload Speed +3 |
+20 |
Greatly speeds up Bowgun reloading, and auto-loads Bow coatings. |
| Reload Speed +2 |
+15 |
Speeds up Bowgun reloading, and auto-loads Bow coatings. |
| Reload Speed +1 |
+10 |
Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading. |
| Reload Speed -1 |
-10 |
Slightly slows down Bowgun reloading and Bow-coating loading. |
| Reload Speed -2 |
-15 |
Slows down Bowgun reloading and Bow-coating loading. |
| Reload Speed -3 |
-20 |
Greatly slows down Bowgun reloading and Bow-coating loading. |
| Recoil | ||
| Recoil Down +3 |
+20 |
Greatly reduces Bowgun recoil. |
| Recoil Down +2 |
+15 |
Reduces Bowgun recoil. |
| Recoil Down +1 |
+10 |
Slightly reduces Bowgun recoil. |
| Recoil Down -1 |
-10 |
Slightly increases Bowgun recoil. |
| Recoil Down -2 |
-15 |
Increases Bowgun recoil. |
| Recoil Down -3 |
-20 |
Greatly increases Bowgun recoil. |
| Precision | ||
| Steadiness +2 |
+15 |
Greatly decreases Deviation when firing. |
| Steadiness +1 |
+10 |
Decreases Deviation when firing. |
| Steadiness -1 |
-10 |
Increases Deviation when firing. |
| Steadiness -2 |
-15 |
Greatly increases Deviation when firing. |
| Normal Up | ||
| Normal/Rapid Up |
+10 |
Increases the power of Normal shots (Normal S) and Rapid-type arrows. |
| Pierce Up | ||
| Pierce/Pierce Up |
+10 |
Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. |
| Pellet Up | ||
| Pellet/Spread Up |
+10 |
Increases the power of Pellet shots (Pellet S) and Spread-type arrows. |
| Heavy Up | ||
| Heavy/Heavy Up |
+10 |
Increases the power of Heavy shots (Heavy S) and Heavy arrows. |
| Normal S+ | ||
| Use Any Normal S |
+10 |
Allows all levels of Normal shots (Normal S) to be loaded. |
| Pierce S+ | ||
| Use Any Pierce S |
+15 |
Allows all levels of Pierce shots (Pierce S) to be loaded. |
| Use Lv1 Pierce S |
+10 |
Allows Lv1 Pierce shots (Pierce S) to be loaded. |
| Pellet S+ | ||
| Use Any Pellet S |
+15 |
Allows all levels of Pellet shots (Pellet S) to be loaded. |
| Use Lv1 Pellet S |
+10 |
Allows Lv1 Pellet shots (Pellet S) to be loaded. |
| Crag S+ | ||
| Use Any Crag S |
+15 |
Allows all levels of Crag shots (Crag S) to be loaded. |
| Use Lv1 Crag S |
+10 |
Allows Lv1 Crag shots (Crag S) to be loaded. |
| Clust S+ | ||
| Use Any Clust S |
+15 |
Allows all levels of Cluster shots (Clust S) to be loaded. |
| Use Lv1 Clust S |
+10 |
Allows Lv1 Cluster shots (Clust S) to be loaded. |
| Poison C+ | ||
| Use Poison Coat |
+10 |
Allows Poison coatings to be set when equipped with a Bow. |
| Para C+ | ||
| Use Para Coat |
+10 |
Allows Paralysis coatings to be set when equipped with a Bow. |
| Sleep C+ | ||
| Use Sleep Coat |
+10 |
Allows Sleep coatings to be set when equipped with a Bow. |
| Power C+ | ||
| Power Phial (All) |
+15 |
Allows Power coatings of all levels to be set when wielding a Bow. |
| Power Phial (Lv1) |
+10 |
Allows Lv1 Power coatings to be set when wielding a Bow. |
| Elem C+ | ||
| Element Phial (All) |
+15 |
Allows Elemental coatings of all levels to be set when wielding a Bow. |
| Element Phial (Lv1) |
+10 |
Allows Elem Coating Lv1 to be set when wielding a Bow. |
| C.Range C+ | ||
| Use C.Range Coat |
+10 |
Allows Close-range coatings to be set when equipped with a Bow. |
| Exhaust C+ | ||
| Use Exhaust Coat |
+10 |
Allows Exhaust coatings to be set when equipped with a Bow. |
| Blast C+ | ||
| Use Blast Coat |
+10 |
Allows Blast coatings to be set when equipped with a Bow. |
| Rapid Fire | ||
| Bonus Shot |
+10 |
Allows one extra shot to be fired while Rapid Firing. |
| Dead Eye | ||
| Shot Booster |
+10 |
Prolongs the time window certain ammo and arrows can hit at maximum power. |
| Loading | ||
| Load Up |
+10 |
Increases Bowgun and Gunlance ammo, Bow charge levels, and Charge Blade energy. |
| Haphazard | ||
| TrueShot Up |
+10 |
Increases the power of Bowgun Internal Ammo, and the Bow's Arc Shot and Power Shot. |
| Ammo Saver | ||
| Ammo Saver |
+10 |
Occasionally returns ammo or phials to inventory when firing. |
| Expert | ||
| Critical Eye +3 |
+20 |
Increases Affinity by 30%. |
| Critical Eye +2 |
+15 |
Increases Affinity by 20%. |
| Critical Eye +1 |
+10 |
Increases Affinity by 10%. |
| Critical Eye -1 |
-10 |
Decreases Affinity by 5%. |
| Critical Eye -2 |
-15 |
Decreases Affinity by 10%. |
| Critical Eye -3 |
-20 |
Decreases Affinity by 15%. |
| Tenderizer | ||
| Weakness Exploit |
+10 |
Increases Affinity when striking body parts your attacks are highly effective against. |
| Chain Crit | ||
| Repeat Offender |
+10 |
Increases Affinity following repeated attacks. |
| Crit Status | ||
| Status Crit |
+10 |
Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits. |
| Crit Element | ||
| Elemental Crit |
+10 |
Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. |
| Critical Up | ||
| Critical Boost |
+10 |
Increases the damage of critical hits. |
| FastCharge | ||
| Focus |
+10 |
Speeds L.Sword/C.Blade/S.Axe/ D.Blades gauges, and G.Sword/ Hammer/Bow charge attacks. |
| Distraction |
-10 |
Slows L.Sword/D.Blades/S.Axe/ C.Blade gauges, and G.Sword/ Hammer/Bow charge attacks. |
| Stamina | ||
| Marathon Runner |
+10 |
Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing). |
| Short Sprinter |
-10 |
Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). |
| Constitution | ||
| Constitution +2 |
+15 |
Greatly slows down Stamina depletion when evading, blocking, etc. |
| Constitution +1 |
+10 |
Slows down Stamina depletion when evading, blocking, etc. |
| Constitution -1 |
-10 |
Speeds up Stamina depletion when evading, blocking, etc. |
| Constitution -2 |
-15 |
Greatly speeds up Stamina depletion when evading, blocking, etc. |
| Stam Recov | ||
| Stam Recov Up |
+10 |
Increases Stamina recovery speed. |
| Stam Recov Down |
-10 |
Decreases Stamina recovery speed. |
| Evasion | ||
| Evasion +2 |
+15 |
Extends the invulnerability period when evading. |
| Evasion +1 |
+10 |
Slightly extends the invulnerability period when evading. |
| Evasion Down |
-10 |
Reduces the invulnerability period when evading. |
| Evade Dist | ||
| Evade Extender |
+10 |
Increases evade distance. |
| Bubble | ||
| Bubbly Dance |
+10 |
Evading covers you in bubbles, improving your ability to dodge enemy attacks. |
| Guard | ||
| Guard +2 |
+15 |
Greatly increases the likelihood of standing your ground when blocking an attack. |
| Guard +1 |
+10 |
Increases the likelihood of standing your ground when blocking an attack. |
| Guard -1 |
-10 |
Decreases the likelihood of standing your ground when blocking an attack. |
| Guard Up | ||
| Guard Up |
+10 |
Causes previously unblockable attacks to become blockable. |
| KO | ||
| Knockout King |
+10 |
Makes it easier to stun monsters. |
| Stam Drain | ||
| Stamina Thief |
+10 |
Increases certain attacks' ability to Exhaust monsters. |
| Maestro | ||
| Horn Maestro |
+10 |
Decreases the likelihood of Horn/Flute items breaking, and increases the effect time of Hunting Horn melodies. |
| Artillery | ||
| Artillery Expert |
+15 |
Boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
| Artillery Novice |
+10 |
Slightly boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
| Destroyer | ||
| Partbreaker |
+10 |
Makes it easier to break or sever parts of monsters. |
| Bomb Boost | ||
| Bombardier |
+10 |
Increases bomb damage, and raises the Combination success rate for all bombs to 100%. |
| Gloves Off | ||
| Latent Power +2 |
+15 |
Greatly empowers you for a limited time when certain conditions are met. |
| Latent Power +1 |
+10 |
Empowers you for a limited time when certain conditions are met. |
| Spirit | ||
| Challenger +2 |
+15 |
Greatly increases Attack and Affinity when a large monster in the same area becomes angry. |
| Challenger +1 |
+10 |
Increases Attack and Affinity when a large monster in the same area becomes angry. |
| Unscathed | ||
| Peak Performance |
+10 |
Increases Attack when your Health Gauge is full. |
| Chance | ||
| Trump Card |
+10 |
Increases Hunter Art power during fights with large monsters when the chance arises. |
| Potential | ||
| Adrenaline +2 |
+15 |
Greatly increases Attack and Defense when Health is below 40% of the maximum amount. |
| Adrenaline +1 |
+10 |
Greatly increases Defense when Health is below 40% of the maximum amount. |
| Worrywart |
-10 |
Decreases Defense boost and Attack when Health is below 40% of maximum. |
| Survivor | ||
| Fortify |
+10 |
Increases your Attack and Defense every time you fall in battle. |
| Furor | ||
| Resentment |
+10 |
Increases Attack when your Health Gauge is in the red. |
| Crisis | ||
| Resuscitate |
+10 |
Increases Attack when you are suffering from abnormal status. |
| Guts | ||
| Guts |
+10 |
Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. |
| Sense | ||
| Sneak |
+10 |
Decreases the likelihood of being targeted by monsters. |
| Taunt |
-10 |
Increases the likelihood of being targeted by monsters. |
| Team Player | ||
| Palico Rally |
+10 |
Increases the Attack and Defense of Palicoes. |
| TeamLeader | ||
| Palico Cheer |
+10 |
Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly. |
| Mounting | ||
| Mounting Master |
+10 |
Makes it easier to mount and successfully topple a monster. |
| Saddle Sore |
-10 |
Makes it harder to mount and successfully topple a monster. |
| Vault | ||
| Airborne |
+10 |
Increases the damage caused by Jumping Attacks. |
| Insight | ||
| Composed |
+10 |
Makes it easier to fill the Arts Gauge. |
| Psychic | ||
| Autotracker |
+15 |
Large monsters always display on the Map, as if they were marked. |
| Detect |
+10 |
Increases the information displayed on the Map when large monsters are marked. |
| Perception | ||
| Capture Guru |
+10 |
Grants knowledge of when a large monster can be captured. |
| Ranger | ||
| Outdoorsman |
+10 |
Always shows the Map, even if you don't have one. Easier to fish and BBQ meat. |
| Transporter | ||
| Pro Transporter |
+10 |
Increases your speed while transporting items and decreases the likelihood of dropping them. |
| Protection | ||
| Divine Blessing |
+10 |
Sometimes decreases damage taken. |
| Demonic Blessing |
-10 |
Sometimes increases damage taken. |
| Hero Shield | ||
| Hero's Talisman |
+10 |
Negates the damage from minor enemy attacks. |
| Rec Level | ||
| Recovery Up |
+10 |
Increases the amount recovered when recovering Health. |
| Recovery Down |
-10 |
Decreases the amount recovered when recovering Health. |
| Rec Speed | ||
| Recovery Spd +2 |
+15 |
Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). |
| Recovery Spd +1 |
+10 |
Speeds recovery from temporary damage (the red portion of the Health Gauge). |
| Recovery Spd -1 |
-10 |
Slows recovery from temporary damage (the red portion of the Health Gauge). |
| Recovery Spd -2 |
-15 |
Greatly slows recovery from temporary damage (the red portion of the Health Gauge). |
| Lasting Pwr | ||
| Item Use Up |
+10 |
Increases the effect time of certain items. |
| Item Use Down |
-10 |
Decreases the effect time of certain items. |
| Wide-Range | ||
| Wide-Range +2 |
+15 |
Transfers the effects of certain items to companions in the same area. |
| Wide-Range +1 |
+10 |
Transfers a portion of the effects of certain items to companions in the same area. |
| Hunger | ||
| Negate Hunger |
+15 |
Negates maximum Stamina depletion over time. |
| Halve Hunger |
+10 |
Halves the speed of maximum Stamina depletion over time. |
| Raise Hunger |
-10 |
Speeds maximum Stamina depletion over time. |
| Double Hunger |
-15 |
Greatly speeds up maximum Stamina depletion over time. |
| Gluttony | ||
| Scavenger |
+15 |
Gives any item you eat or drink the potential to also raise your maximum Stamina. |
| Gourmand |
+10 |
Increases the efficacy of meat that raises maximum Stamina. |
| Eating | ||
| Speed Eating +2 |
+15 |
Increases meat-eating and item-consuming speed. |
| Speed Eating +1 |
+10 |
Increases meat-eating speed. |
| Slow Eater |
-10 |
Decreases meat-eating speed. |
| Light Eater | ||
| Rationer |
+10 |
Sometimes allows you to reuse items after you eat and drink them. |
| Carnivore | ||
| Meat Lover |
+10 |
Raw Meat becomes edible. Rare and Well-done Steaks temporarily grant unlimited Stamina. |
| Mycology | ||
| Mushromancer |
+10 |
Allows the consumption of mushrooms which grant certain benefits as a result. |
| Botany | ||
| Herbology |
+10 |
Increases the amount of Health recovered from eating Herbs. |
| Combo Rate | ||
| Combination +45% |
+15 |
Increases your Combination success rate by 45%. |
| Combination +20% |
+10 |
Increases your Combination success rate by 20%. |
| Combination -10% |
-10 |
Decreases your Combination success rate by 10%. |
| Combination -20% |
-15 |
Decreases your Combination success rate by 20%. |
| Combo Plus | ||
| Combination Pro |
+10 |
Guarantees maximum results with Combinations that can produce more than one item at a time. |
| Speed Setup | ||
| Trap Master |
+10 |
Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time. |
| Gathering | ||
| Gathering +2 |
+15 |
Often raises the number of times items can be gathered at Gathering Points. |
| Gathering +1 |
+10 |
Sometimes raises the number of times items can be gathered at Gathering Points. |
| Gathering -1 |
-10 |
Sometimes lowers the number of times items can be gathered at Gathering Points. |
| Honey | ||
| Honey Hunter |
+10 |
Allows you to gather two Honeys or Royal Honeys at once. |
| Charmer | ||
| Charm Chaser |
+15 |
Allows you to mine two Charms at once... Maybe. |
| Charm Collector |
+10 |
Allows you to mine two Charms at once... Maaaybe. |
| Whim | ||
| Divine Whim |
+15 |
Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
| Spirit's Whim |
+10 |
Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
| Spectre's Whim |
-10 |
Increases the likelihood of Pickaxes, Bug Nets, Boomerang, Flutes, and Horns breaking. |
| Devil's Whim |
-15 |
Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
| Fate | ||
| Miraculous Luck |
+20 |
Very often increases the number of Reward Items received at the end of a Quest. |
| Great Luck |
+15 |
Often increases the number of Reward Items received at the end of a Quest. |
| Good Luck |
+10 |
Sometimes increases the number of Reward Items received at the end of a Quest. |
| Bad Luck |
-10 |
Sometimes decreases the number of Reward Items received at the end of a Quest. |
| Horrible Luck |
-15 |
Often decreases the number of Reward Items received at the end of a Quest. |
| Carving | ||
| Carving Celebrity |
+15 |
Increases the number of carving chances by one and prevents knockbacks while carving. |
| Carving Pro |
+10 |
Prevents knockbacks from attacks while carving. |
| Capturer | ||
| Capture Master |
+15 |
Often increases the number of Reward Items received for captures. |
| Capture Expert |
+10 |
Sometimes increases the number of Reward Items received for captures. |
| Bherna | ||
| Soul of Bherna |
+10 |
Combines the effects of "Fire Res +15" and "Halve Hunger." |
| Kokoto | ||
| Soul of Kokoto |
+10 |
Combines the effects of "Spirit's Whim" and "Thunder Res +15." |
| Pokke | ||
| Soul of Pokke |
+10 |
Combines the effects of "Ice Res +15" and "Gourmand." |
| Yukumo | ||
| Soul of Yukumo |
+10 |
Combines the effects of "Honey Hunter" and "Water Res +15." |
| Redhelm | ||
| Redhelm Soul |
+10 |
Combines the effects of "Focus" and "Resentment." |
| Snowbaron | ||
| Snowbaron Soul |
+10 |
Combines the effects of "Evade Dist" and "Stam Recov Up." |
| Stonefist | ||
| Stonefist Soul |
+10 |
Combines the effects of "Razor Sharp," "Recoil Down +2," and "Divine Blessing." |
| Drilltusk | ||
| Drilltusk Soul |
+10 |
Combines the effects of "Adrenaline +2" and "Scavenger." |
| Dreadqueen | ||
| Dreadqueen Soul |
+10 |
Combines the effects of "Status Atk +2" and "Wide-Range +2." |
| C.beard | ||
| Crystalbeard Soul |
+10 |
Combines the effects of "Charm Chaser" and "Negate Hunger." |
| Silverwind | ||
| Silverwind Soul |
+10 |
Combines the effects of "Evasion +2" and "Critical Eye +3." |
| Deadeye | ||
| Deadeye Soul |
+10 |
Combines the effects of "Negate Stun" and "Challenger +2." |
| Dreadking | ||
| Dreadking Soul |
+10 |
Combines the effects of "Attack Up (L)" and "Windproof (Hi)." |
| Thunderlord | ||
| Thunderlord Soul |
+10 |
Combines the effects of "Latent Power +2" and "Constitution +2." |
| Grimclaw | ||
| Grimclaw Soul |
+10 |
Combines the effects of "HG Earplugs" and "Speed Eating +2." |
| Hellblade | ||
| Hellblade Soul |
+10 |
Combines the effects of "Sharpness +2," "Shot Booster," and "Speed Sharpening." |
| D. Fencing | ||
| Pro Dirty Fencer |
+10 |
Combines the effects of "Fortify," "Marathon Runner," and "Stamina Thief." |
| Torso Up |
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